It's simulation time! I wrote a simple script to simulate the minigame, assuming that each player type has the same chance of being picked, and each player within a type has the same chance. I feel it's reasonable to get 600 from incidents - but the math is very tight to be dependent on that (I also think this is consistent with past forge bowls balancing - I guess it's the price for it being a very good event to win daily specials in (and given the disappointment with the main prize, a reasonable alternative if you don't use the ultimate coach is to use the +5% special coach and just not care about the main building) Short 577 - call it 600 balls that you'll need from incidents or diamonds. Need 6 upgrades = 11 grandprizes = 880 yards. Starting from a lv 4 building (lv 3 from milestones + 1 from surprise box): Weighted average: 50.3 for 5.3 = 9.53 footballs / yard I think this lines up with past forge-bowls expectations as well (whether we like it or not).ħ4 for 7, 2.8% of the time (edit: actually not helpful inserting this I realised after posting, but it only makes a difference of 0.01 footballs / yard - still makes it easier to instruct people as "always lowest cost" works without this) So yea, there'd be a lot of room to mess it up. My math suggests you'd finish the grand prize with baseline footballs, if you had the event box, and if you used the +1 yard coach (or ultimate coach) with short-yardage plays barely (including about 600 footballs from incidents).
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